mirror of
https://github.com/Funkoala14/knowledgebase_law.git
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251 lines
7.4 KiB
JavaScript
251 lines
7.4 KiB
JavaScript
/**
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* Some of the internal operations of micromark do lots of editing
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* operations on very large arrays. This runs into problems with two
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* properties of most circa-2020 JavaScript interpreters:
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*
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* - Array-length modifications at the high end of an array (push/pop) are
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* expected to be common and are implemented in (amortized) time
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* proportional to the number of elements added or removed, whereas
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* other operations (shift/unshift and splice) are much less efficient.
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* - Function arguments are passed on the stack, so adding tens of thousands
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* of elements to an array with `arr.push(...newElements)` will frequently
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* cause stack overflows. (see <https://stackoverflow.com/questions/22123769/rangeerror-maximum-call-stack-size-exceeded-why>)
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*
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* SpliceBuffers are an implementation of gap buffers, which are a
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* generalization of the "queue made of two stacks" idea. The splice buffer
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* maintains a cursor, and moving the cursor has cost proportional to the
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* distance the cursor moves, but inserting, deleting, or splicing in
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* new information at the cursor is as efficient as the push/pop operation.
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* This allows for an efficient sequence of splices (or pushes, pops, shifts,
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* or unshifts) as long such edits happen at the same part of the array or
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* generally sweep through the array from the beginning to the end.
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*
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* The interface for splice buffers also supports large numbers of inputs by
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* passing a single array argument rather passing multiple arguments on the
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* function call stack.
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*
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* @template T
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* Item type.
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*/
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export class SpliceBuffer {
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/**
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* @param {ReadonlyArray<T> | null | undefined} [initial]
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* Initial items (optional).
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* @returns
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* Splice buffer.
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*/
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constructor(initial) {
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/** @type {Array<T>} */
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this.left = initial ? [...initial] : [];
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/** @type {Array<T>} */
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this.right = [];
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}
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/**
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* Array access;
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* does not move the cursor.
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*
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* @param {number} index
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* Index.
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* @return {T}
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* Item.
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*/
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get(index) {
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if (index < 0 || index >= this.left.length + this.right.length) {
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throw new RangeError('Cannot access index `' + index + '` in a splice buffer of size `' + (this.left.length + this.right.length) + '`');
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}
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if (index < this.left.length) return this.left[index];
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return this.right[this.right.length - index + this.left.length - 1];
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}
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/**
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* The length of the splice buffer, one greater than the largest index in the
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* array.
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*/
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get length() {
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return this.left.length + this.right.length;
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}
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/**
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* Remove and return `list[0]`;
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* moves the cursor to `0`.
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*
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* @returns {T | undefined}
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* Item, optional.
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*/
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shift() {
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this.setCursor(0);
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return this.right.pop();
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}
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/**
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* Slice the buffer to get an array;
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* does not move the cursor.
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*
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* @param {number} start
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* Start.
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* @param {number | null | undefined} [end]
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* End (optional).
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* @returns {Array<T>}
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* Array of items.
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*/
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slice(start, end) {
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/** @type {number} */
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const stop = end === null || end === undefined ? Number.POSITIVE_INFINITY : end;
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if (stop < this.left.length) {
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return this.left.slice(start, stop);
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}
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if (start > this.left.length) {
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return this.right.slice(this.right.length - stop + this.left.length, this.right.length - start + this.left.length).reverse();
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}
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return this.left.slice(start).concat(this.right.slice(this.right.length - stop + this.left.length).reverse());
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}
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/**
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* Mimics the behavior of Array.prototype.splice() except for the change of
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* interface necessary to avoid segfaults when patching in very large arrays.
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*
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* This operation moves cursor is moved to `start` and results in the cursor
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* placed after any inserted items.
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*
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* @param {number} start
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* Start;
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* zero-based index at which to start changing the array;
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* negative numbers count backwards from the end of the array and values
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* that are out-of bounds are clamped to the appropriate end of the array.
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* @param {number | null | undefined} [deleteCount=0]
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* Delete count (default: `0`);
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* maximum number of elements to delete, starting from start.
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* @param {Array<T> | null | undefined} [items=[]]
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* Items to include in place of the deleted items (default: `[]`).
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* @return {Array<T>}
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* Any removed items.
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*/
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splice(start, deleteCount, items) {
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/** @type {number} */
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const count = deleteCount || 0;
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this.setCursor(Math.trunc(start));
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const removed = this.right.splice(this.right.length - count, Number.POSITIVE_INFINITY);
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if (items) chunkedPush(this.left, items);
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return removed.reverse();
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}
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/**
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* Remove and return the highest-numbered item in the array, so
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* `list[list.length - 1]`;
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* Moves the cursor to `length`.
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*
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* @returns {T | undefined}
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* Item, optional.
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*/
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pop() {
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this.setCursor(Number.POSITIVE_INFINITY);
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return this.left.pop();
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}
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/**
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* Inserts a single item to the high-numbered side of the array;
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* moves the cursor to `length`.
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*
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* @param {T} item
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* Item.
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* @returns {undefined}
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* Nothing.
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*/
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push(item) {
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this.setCursor(Number.POSITIVE_INFINITY);
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this.left.push(item);
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}
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/**
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* Inserts many items to the high-numbered side of the array.
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* Moves the cursor to `length`.
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*
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* @param {Array<T>} items
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* Items.
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* @returns {undefined}
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* Nothing.
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*/
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pushMany(items) {
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this.setCursor(Number.POSITIVE_INFINITY);
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chunkedPush(this.left, items);
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}
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/**
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* Inserts a single item to the low-numbered side of the array;
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* Moves the cursor to `0`.
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*
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* @param {T} item
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* Item.
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* @returns {undefined}
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* Nothing.
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*/
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unshift(item) {
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this.setCursor(0);
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this.right.push(item);
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}
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/**
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* Inserts many items to the low-numbered side of the array;
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* moves the cursor to `0`.
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*
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* @param {Array<T>} items
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* Items.
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* @returns {undefined}
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* Nothing.
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*/
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unshiftMany(items) {
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this.setCursor(0);
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chunkedPush(this.right, items.reverse());
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}
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/**
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* Move the cursor to a specific position in the array. Requires
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* time proportional to the distance moved.
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*
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* If `n < 0`, the cursor will end up at the beginning.
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* If `n > length`, the cursor will end up at the end.
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*
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* @param {number} n
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* Position.
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* @return {undefined}
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* Nothing.
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*/
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setCursor(n) {
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if (n === this.left.length || n > this.left.length && this.right.length === 0 || n < 0 && this.left.length === 0) return;
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if (n < this.left.length) {
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// Move cursor to the this.left
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const removed = this.left.splice(n, Number.POSITIVE_INFINITY);
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chunkedPush(this.right, removed.reverse());
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} else {
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// Move cursor to the this.right
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const removed = this.right.splice(this.left.length + this.right.length - n, Number.POSITIVE_INFINITY);
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chunkedPush(this.left, removed.reverse());
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}
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}
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}
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/**
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* Avoid stack overflow by pushing items onto the stack in segments
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*
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* @template T
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* Item type.
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* @param {Array<T>} list
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* List to inject into.
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* @param {ReadonlyArray<T>} right
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* Items to inject.
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* @return {undefined}
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* Nothing.
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*/
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function chunkedPush(list, right) {
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/** @type {number} */
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let chunkStart = 0;
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if (right.length < 10000) {
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list.push(...right);
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} else {
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while (chunkStart < right.length) {
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list.push(...right.slice(chunkStart, chunkStart + 10000));
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chunkStart += 10000;
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}
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}
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} |