knowledgebase_law/node_modules/.vite/deps/chunk-6L7TNIDW.js
2025-04-11 11:47:09 -04:00

59 lines
2.7 KiB
JavaScript

import {
__commonJS
} from "./chunk-2TUXWMP5.js";
// node_modules/refractor/lang/unrealscript.js
var require_unrealscript = __commonJS({
"node_modules/refractor/lang/unrealscript.js"(exports, module) {
module.exports = unrealscript;
unrealscript.displayName = "unrealscript";
unrealscript.aliases = ["uc", "uscript"];
function unrealscript(Prism) {
Prism.languages.unrealscript = {
comment: /\/\/.*|\/\*[\s\S]*?\*\//,
string: {
pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
greedy: true
},
category: {
pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
lookbehind: true,
greedy: true,
alias: "property"
},
metadata: {
pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
lookbehind: true,
greedy: true,
inside: {
property: /\b\w+(?=\s*=)/,
operator: /=/,
punctuation: /[<>|]/
}
},
macro: {
pattern: /`\w+/,
alias: "property"
},
"class-name": {
pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
lookbehind: true
},
keyword: /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
function: /\b[a-z_]\w*(?=\s*\()/i,
boolean: /\b(?:false|true)\b/,
number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
// https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
operator: />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
punctuation: /[()[\]{};,.]/
};
Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;
}
}
});
export {
require_unrealscript
};
//# sourceMappingURL=chunk-6L7TNIDW.js.map